It’s About Time

I have wanted to begin chronicling the experiences I have had thus far in my game development career for some time now, but I was always afraid of what I would say or how I would say it. I didn’t want to come across as winy or offensive or who knows. People get upset over the littlest things these days. Well, I finally decided, fuck it, I will just write whatever I want and hopefully I don’t offend too many people in the process. Can’t please all the people all the time, right? Or…something like that.

Anyway, a lot has changed in the past 6 to 8 months. The beginning of the year actually started off pretty decently. Kyle and I did the global game jam and released EYERIS, which was without a doubt our most polished game yet. We even got covered by Indiestatik and had our first review by TheIndieGamerChick! EYERIS was then released on XBLIG and became the first game we “officially” released. Which by the way is only 1$ so go buy that shit please so I can afford food. Everything was looking good. Until Kyle found other “priorities”.

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It turned out that within a month of all the positive feedback and accomplishment I not only lost a business partner but a brother. Which is a hard thing to swallow if you have never experienced it. Usually with those things you just write the person off and say “Fuck you”, but when it’s family it cuts a lot deeper. And I miss it a lot, we were a good team and accomplished amazing things for two people who had just started out on a road to success. And we would have been successful, very successful. I respect him though. He did what he thought was right, and I had to do the same.

"The heart has it’s reasons of which reason knows nothing." 

By the way, If you have never read House of Leaves by  Mark Z. Danielewski, stop reading this shitty blog post and go buy the book. It will change your life. Or maybe it won’t?

So now that Kyle is gone I had two choices, give up, or learn how to code and push full steam ahead. Knowing how stubborn I am, of course I chose the second option. At first I was extremely frustrated and I felt like I was getting no where, but now things are starting to come together. I am working on the game I have always wanted to make, and it makes me feel that “ohsogooditfuckinghurts” feeling inside. I am no where near complete, and it is going to take awhile to not only learn to code the game, but to also do all the art and design and sounds and oh my god I will never leave my house again. But it’s worth it. It’s worth it to try to do something that pushes you to the limits. Because if I’m not going to do it, someone else IS and I am going to hate myself for at least not trying. I am not ready to give out the name or the details of the game yet, because even those are still being flushed out, but I will leave you with some screen shots if anyone is actually reading this and cares.

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Thanks to anyone who actually read this, and sorry at the same time for my sometimes-not-so-great-grammar. I will keep a better update of my experiences and day to day stuff. That’s what this fucking thing is for right? Right.

-A

My ( small ) tribute to the late H.R. Giger, whose art will forever fill my imagination with horror and dicks. Thank you for sticking to what you loved H. R. ! 

My ( small ) tribute to the late H.R. Giger, whose art will forever fill my imagination with horror and dicks. Thank you for sticking to what you loved H. R. ! 

Input Code - Dirty but it works.

I finally was able to get the input code working the way I wanted to in Unity. What finally worked? Disabling WSAD from the fucking Input Manager. The code is extremely inefficient but it works. For now…..

Here is the code if anyone wants to see how badly I program.

public class playerMovement : MonoBehaviour
{

public float Speed = 1;
private float deadZone = 0.25f;



// START - Use this for initialization
void Start () {}

// UPDATE is called once per frame - Using deadZone to compensate for faulty controllers etc…. Using options for controller true or false to switch between keyboard and controller input.
void FixedUpdate ()
{

Vector2 stickInput = new Vector2(Input.GetAxis(“Horizontal”), Input.GetAxis(“Vertical”));

if ( stickInput.magnitude < deadZone)
{
stickInput = Vector2.zero;
}
else
{
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}

if ( Input.GetKey(KeyCode.A) && Input.GetKey (KeyCode.W))
{
stickInput = new Vector2(-1f,1f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.W) && Input.GetKey (KeyCode.D))
{
stickInput = new Vector2(1f,1f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.S) && Input.GetKey (KeyCode.D))
{
stickInput = new Vector2(1f,-1f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.A) && Input.GetKey (KeyCode.S))
{
stickInput = new Vector2(-1f,-1f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.W))
{
stickInput = new Vector2(0f,1f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.D))
{
stickInput = new Vector2(1f,0f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.S))
{
stickInput = new Vector2(0f,-1f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}
else if ( Input.GetKey(KeyCode.A))
{
stickInput = new Vector2(-1f,0f);
stickInput.Normalize();
rigidbody2D.velocity = stickInput * Speed * Time.deltaTime;
}

}
}

Two Recent Shirt designs I did. You can get them at my cafeexpress shop! http://www.cafepress.com/alexuithovendesigns

This summarizes my experience as in Indie Game Developer over the past year and a half! 

This summarizes my experience as in Indie Game Developer over the past year and a half! 

First series of three drawings that will go through the stages of Conception, Life, and death. I will scan them in and clean the black levels up and put some prints up on etsy for sale! Let me know what you think.

First series of three drawings that will go through the stages of Conception, Life, and death. I will scan them in and clean the black levels up and put some prints up on etsy for sale! Let me know what you think.

I hope everyone understands this was done satirically and was not intended as a serious project! Thanks for the post though!

iwantaclone:

Tired of all the Flappy Bird clones?Indeed!

I hope everyone understands this was done satirically and was not intended as a serious project! Thanks for the post though!

iwantaclone:

Tired of all the Flappy Bird clones?
Indeed!

Babalu Defense Mechanism from Super C. I might do a whole series of these. Hmmm

Babalu Defense Mechanism from Super C. I might do a whole series of these. Hmmm

Whooops!

Disregard the download and use part of the last post. Tumbler will not let me upload the full resolution image. Just message me if you want a full res version and I will send it! 

iPhone 4s and 5 Backgrounds.

I have been doing some iPhone backgrounds on my spare time recently and wanted to share them in case anyone wants to use them! Feel free to download and use! If you do use them, let me know how you like them / if they work well! 

iPhone 5s background - HeartDark

iPhone 5 background - Heartlight

iPhone 4s background - TentaSkull

Let me know how these work! Enjoy!